Pathfinder Tilting Floor Trap

I m in the same situation.
Pathfinder tilting floor trap. Most traps are mechanical devices engineered to perform a specific action when triggered and might be as simple as a false floor over a pit or a complex cascading contraption with far reaching effects. Floor trap collapsing cr 1 floor trap w saws cr 3 floor trap shocking cr 9 floor trap tilting cr 8 floor trap weakened cr 7 floor trap weakened over green slime pit cr 7 floor trap weakened over pit trap cr 10 frost fangs trap cr 7 gallery of lightning cr 9 glyph of warding beguiling gift cr 7 golden egg cr 8. Effect falling bronze bell targets 1d4 characters in area e1 or e2 if playing ap 2 atk 15 6d6 bludgeoning damage. Possible spoiler warning for a movie if you ve ever seen national treasure.
There was a hallway full of never ending lightning traps. A guide at gamerguides seems to imply these doors should be open after i pass the trial of strength i also don t understand how to progress on the second floor. Electrified barbed wire fence eternal glyphs floor trap shocking gallery of lightning hail of arrows trap soultrapping gem. When any creature steps into the room the floor underfoot shifts downward under the creature s weight while rising up at the far side of the room.
Chamber of reduction chamber of blades. Floor trap tilting golden egg hungry smoke trap insanity mist trap pit trap camouflaged and spiked poisoned quill trap symbol of stunning trap symbol of weakness trap. Tilting floor cr 8 weakened floor over green slime pit cr 7 wyvern arrow trap cr 6 acid fog trap cr 7 acid sprayer trap cr 6 acid spraying skulls trap cr 1 altar of fangs cr 2 arrow trap cr 1 avalanche doors trap cr 5 avalanche trap cr 5. Once you get someone through it stops the traps and the wall stays open.
Some are magical in nature whether as a component or enhancement of a mechanical trap wholly comprised of spells and other magical devices or triggers or created from nothing by a spell. At the top of the corridor where the fire traps activate there is a wall section which opens when you use the pedestal at the bottom. The floor of this area is the smooth upper portion of a circular disc balanced on a pivot. Falling bell trap cr 5.
As creatures near the brazier the first part of the trap is sprung with the floor dropping away as soon as 150 pounds of weight enter the squares immediately surrounding the fixture. This functions just as a standard pit trap dropping victims 15 feet as described in the upper pit. In order to keep the platform balanced they each move to a corner to keep the platform level. It doesn t open immediately when you use the pedestal so you have to wait a moment for it open and then run in with a character.
By moving around the room one can control the angle of the floor s tilt. In ap 2 the bell falls and breaks stairs in a 10 foot long swath wherever it hits a pc. Barbed wire cr 4 bear traps 12 cr 1 bladed webs trap cr 11 boiling.